Top 20 Global Gaming News — 2026-06-19 요약
In the first half of 2026, the global gaming industry hit a record $20.16 billion in revenue (as of 2025), yet it is grappling with over 3,700 layoffs. Domestic companies are gearing up for the summer season with new titles and AI-driven strategies, while the global VR gaming market is projected to reach $42.682 billion by 2035.
Top 20 Global Gaming News — 2026-06-19
Key Industry News
Global Gaming Market Hits $20.16 Billion Record According to Newzoo, the global gaming market reached $20.16 billion in 2025, marking a 9.1% growth rate—the highest in industry history. By 2035, the VR gaming market is expected to reach $14.287 billion in the U.S. and $10.168 billion in Europe.
2026 Industry Layoffs Surpass 3,700 Over 3,700 confirmed layoffs have occurred across the global gaming sector in 2026. The U.S. accounts for 58% of these, with Epic Games and Bungie taking the hardest hits. Ubisoft and Eidos-Montréal have also been affected.
Domestic Industry Eyes Summer Season with AI and Genre Shifts The peak summer season for the domestic gaming industry has arrived. Companies are moving beyond simple title competition, focusing on AI technology and genre diversification. The first half of the year saw strong global performance from PC and console titles, while mobile and MMORPG growth continues to hold steady.

DigiPlus Wins 'Digital Operator of the Year' at Global Gaming Awards DigiPlus Interactive Corp was named "Digital Operator of the Year" at the 2026 Global Gaming Awards Asia-Pacific.

CounterSide Service Ending After 6 Years Studiobside has officially announced that its mobile game CounterSide, launched in February 2020, will end operations after six years.
New Releases & Updates
PS5 'Game of the Year' Player Polls Underway Push Square is leading the selection process for the best PS5 games of the first half of 2026, with active participation from the player community.

Gamer Hot Topics
Community-Led Development Gains Traction A major trend for 2026 is community-driven development. Companies are increasingly using "Building in Public" methodologies, incorporating real-time player feedback directly into the development cycle rather than just using it for marketing.
Gaming Gear Trends: Startup 'Maono' Grows 400% In the gaming accessories sector, startup 'Maono' saw a 400% growth rate with 40.5K searches. Other notable mentions include Redragon (201K, +105%) and Questo (+138%).
Games Redefined as Social Hubs Post-pandemic, games are increasingly viewed as community spaces rather than just hobbies or competitive arenas. This behavioral pattern, where players use games to maintain remote connections, has solidified the social role of gaming.
Key Statistics Summary
- Global Gaming Market 2025 Revenue: $20.16 billion (up 9.1% YoY)
- 2026 Industry Layoffs: Over 3,700
- 2035 VR Gaming Market Projection: $42.682 billion
- Domestic Industry Outlook: Preparing for summer with new titles, AI, and genre shifts
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